CODY ROMPHF
Hello! I’m a Technical Product Owner with experience translating business goals into technical execution and delivering products from concept to launch.
I’ve also co-founded two successful game studios where I’ve led and fostered innovative creative teams.
EXPERIENCE
PAR FOR THE DUNGEON
ROLES & GAME DETAILS
Project Manager
World Mechanic Puzzle Progression
F2P Economy and Progression
Built in Unity Game Engine
1 Year Development Cycle
Developed for Mobile Free-To-Play (F2P)
3D Golf Puzzle Game
Unity Award Nominee
FARM PUNKS
ROLES & GAME DETAILS
Project Manager
Endless Modular Level System
Record, Analyze & Distill Player Feedback
Built in Unity Game Engine
1.5 Year Development Cycle
Developed for Mobile Free-To-Play (F2P)
3D Runner Game
1+ Million Downloads
CODENAME “PROJECT SALMON”
ROLES & RESPONSIBILITIES
Product Lead
World Building in an existing IP
Hiring, Scaling and Mentoring Team
3+ Year Development Cycle
Developed for Mobile, Switch
& PC
3D Action Game
SILICON CITY (INTEL)
ROLES & RESPONSIBILITIES
Project Manager
Lead Game Designer
Gamification & Reward Development
9 Week Development Cycle
Developed for WebGL
3D Isometric Training Game
TILT THE ODDS (IBM)
ROLES & RESPONSIBILITIES
Project Manager & Producer
Lead Game Designer
Built Mechanics around Company Pillars
6 Week Development Cycle
Developed for WebGL
2D Pinball Game
ARROW HEADS
ROLES & RESPONSIBILITIES
Game & Level Designer
Pitched Game Live at PAX West on Twitch Stage
Developed Arcade Cabinet Controls and UX
2 Year Development Cycle
Developed for PC
Best Student Game in Canada (ESAC)
OPEN TO CONVERSATION, LET’S TALK




