CODY ROMPHF
Hello! I’m a senior game & level designer with 9+ years experience and 3+ shipped mobile and PC titles.
I’ve also co-founded two successful game studios where I’ve led and fostered innovative creative teams.
EXPERIENCE
PAR FOR THE DUNGEON
ROLES & GAME DETAILS
Lead Game Designer
World Mechanic Puzzle Progression
F2P Economy and Progression
Tools: Unity Game Engine, Maya, Visio, Excel, GIT
1 Year Development Cycle
Developed for Mobile Free-To-Play (F2P)
3D Golf Puzzle Game
Unity Award Nominee
FARM PUNKS
ROLES & GAME DETAILS
Game & Level Designer
Endless Modular Level System
Record, Analyze & Distill Player Feedback
Tools: Unity Game Engine, Maya, Visio, Excel, GIT
1.5 Year Development Cycle
Developed for Mobile Free-To-Play (F2P)
3D Runner Game
1+ Million Downloads
CODENAME “PROJECT SALMON”
ROLES & RESPONSIBILITIES
Game & Level Designer
World Building in an existing IP
Hiring, Scaling and Mentoring Team
Tools: Unity Game Engine, Maya, Visio, Excel, GIT
3+ Year Development Cycle
Developed for Mobile, Switch
& PC
3D Action Game
SILICON CITY (INTEL)
ROLES & RESPONSIBILITIES
Project Manager & Producer
Lead Game Designer
Gamification & Reward Schedule
Tools: Unity Game Engine, Excel, Photoshop, Miro, GIT
9 Week Development Cycle
Developed for WebGL
3D Isometric Training Game
TILT THE ODDS (IBM)
ROLES & RESPONSIBILITIES
Project Manager & Producer
Lead Game Designer
Built Mechanics around Company Pillars
Tools: Unity Game Engine, Visio, Miro, GIT
6 Week Development Cycle
Developed for WebGL
2D Pinball Game
ARROW HEADS
ROLES & RESPONSIBILITIES
Game & Level Designer
Pitched Game Live at PAX West on Twitch Stage
Developed Arcade Cabinet Controls and UX
Tools: Unity Game Engine, Excel, GIT
2 Year Development Cycle
Developed for PC
3D Isometric Battle Arena Game
Best Student Game in Canada (ESAC)