CODY ROMPHF

Hello! I’m a senior game & level designer with 9+ years experience and 3+ shipped mobile and PC titles.

I’ve also co-founded two successful game studios where I’ve led and fostered innovative creative teams.

EXPERIENCE

PAR FOR THE DUNGEON

ROLES & GAME DETAILS

  • Lead Game Designer

  • World Mechanic Puzzle Progression

  • F2P Economy and Progression

  • Tools: Unity Game Engine, Maya, Visio, Excel, GIT

  • 1 Year Development Cycle

  • Developed for Mobile Free-To-Play (F2P)

  • 3D Golf Puzzle Game

  • Unity Award Nominee

FARM PUNKS

ROLES & GAME DETAILS

  • Game & Level Designer

  • Endless Modular Level System

  • Record, Analyze & Distill Player Feedback

  • Tools: Unity Game Engine, Maya, Visio, Excel, GIT

  • 1.5 Year Development Cycle

  • Developed for Mobile Free-To-Play (F2P)

  • 3D Runner Game

  • 1+ Million Downloads

CODENAME “PROJECT SALMON”

ROLES & RESPONSIBILITIES

  • Game & Level Designer

  • World Building in an existing IP

  • Hiring, Scaling and Mentoring Team

  • Tools: Unity Game Engine, Maya, Visio, Excel, GIT

  • 3+ Year Development Cycle

  • Developed for Mobile, Switch

    & PC

  • 3D Action Game

SILICON CITY (INTEL)

ROLES & RESPONSIBILITIES

  • Project Manager & Producer

  • Lead Game Designer

  • Gamification & Reward Schedule

  • Tools: Unity Game Engine, Excel, Photoshop, Miro, GIT

  • 9 Week Development Cycle

  • Developed for WebGL

  • 3D Isometric Training Game

TILT THE ODDS (IBM)

ROLES & RESPONSIBILITIES

  • Project Manager & Producer

  • Lead Game Designer

  • Built Mechanics around Company Pillars

  • Tools: Unity Game Engine, Visio, Miro, GIT

  • 6 Week Development Cycle

  • Developed for WebGL

  • 2D Pinball Game

ARROW HEADS

ROLES & RESPONSIBILITIES

  • Game & Level Designer

  • Pitched Game Live at PAX West on Twitch Stage

  • Developed Arcade Cabinet Controls and UX

  • Tools: Unity Game Engine, Excel, GIT

  • 2 Year Development Cycle

  • Developed for PC

  • 3D Isometric Battle Arena Game

  • Best Student Game in Canada (ESAC)

OPEN TO CONVERSATION, LET’S TALK

I’m dedicated to creating intuitive, well-designed experiences for users and players alike. I look forward to exploring how we can collaborate to craft exceptional products. Connect with me: